Effect of Gamification With and Without Financial Incentives to Increase Physical Activity Among Veterans Classified as Having Obesity or Overweight (Agarwal AK et al., JAMA Network Open)
In a new study from JAMA Network Open, a randomized clinical trial evaluated the effects of gamification incorporating social support (with and without loss-framed financial incentives) on physical activity amongst US veterans classified as overweight or obese.
Why it’s Important
Veterans are a high-risk group for developing cardiovascular disease, with more than 80% presenting with at least two risk factors. While it has previously been studied how gamification with social incentives and loss-framed financial incentives can lead to increased physical activity, the effectiveness of these two behavioral economics concepts specifically amongst veterans is unknown.